If I work on a project I am able to offer many things apart from just compositional work. In many cases designers will overlook the importance of sound effects and/or foley which I am also available to do. Here’s a short summary of what to expect from me;
Composition – I will write songs to fit your video game, this includes menu music, in-game music, end game music and any other music needed throughout play.
Foley – Foley is basically those sound effects that are commonly heard all over the place, you wouldn’t really call them sound effects. Foley is a tree rustling in the wind or a foot walking through snow. I can provide foley for any video games that do require it.
Sound effects – Sound effects are usually the abnormal sounds that you wouldn’t hear in day to day life. A grenade explosion, an octopus crying for its father etc…These sounds will probably be synthesized unless you can give me an octopus…
Adaptive audio - Adaptive audio is commonly handed off to someone else to deal with/finish off. Adaptive audio is the glass cannon that can make or break a game. Indie games typically don’t deal with it due to the nature of the game but you’ll find it all over the majority of AAA games. In essence, it means
‘If there is a radio to my left (in game), that radios music will come from the left speaker’
Adaptive audio focuses on realism and is something that will soon be available from myself.
If you have enquiries that don’t match these services, feel free to email me anyway as it’s likely that it’s doable.